Rigging
Rigging for Wiggle Bones. The technique uses the bone hierarchy in order to create parametric animations.

The core idea of wiggle bones is that some bones are static (they are moved or rotated manuall) and the children bones are dynamic. The dynamic wiggle bones will follow the static bones, and will aim to their original transform relative to the parent.

Here's a really simple case, of one static bone with a 2-level hierarchy of wiggle bones.

Drag to move
Static Bone
Wiggle Bone

Note that one bone can also has several children. Here's an example of a bone with 4 children.

Drag to move
Static Bone
Wiggle Bone

Some notes:

  • - We recommend Blender to rig 3d models.
  • - The root bone always needs to be static.
  • - Make sure your geometry has enough subdivisions.
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